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Maken X - Sega Dreamcast

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Maken X - Sega Dreamcast

Maken X - Sega Dreamcast

Maken X is a Sega Dreamcast action-adventure game built around first-person sword combat. The game stands out with its “brainjacking” system, where Maken X takes control of different characters during the story.

  • Cleaned, tested, and guaranteed to play. The disc play surface is in nice condition.
  • Fast melee-focused action uses an auto focus targeting system for locking onto opponents in combat.
  • Brainjacking allows control of up to 13 unique characters, changing how the supernatural sword moves through the campaign.
  • The adventure spans 20 3D levels filled with enemies, handheld weapons, and close-range slashing encounters.
  • The branching storyline includes 7 different endings based on progression through the game.

Maken X is an original Atlus-developed Dreamcast title centered on a sentient weapon rather than a traditional hero. Its possession mechanic gives the game a distinct identity within the system’s action library.

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From $11.81

Original: $33.74

-65%
Maken X - Sega Dreamcast

$33.74

$11.81

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Description

Maken X is a Sega Dreamcast action-adventure game built around first-person sword combat. The game stands out with its “brainjacking” system, where Maken X takes control of different characters during the story.

  • Cleaned, tested, and guaranteed to play. The disc play surface is in nice condition.
  • Fast melee-focused action uses an auto focus targeting system for locking onto opponents in combat.
  • Brainjacking allows control of up to 13 unique characters, changing how the supernatural sword moves through the campaign.
  • The adventure spans 20 3D levels filled with enemies, handheld weapons, and close-range slashing encounters.
  • The branching storyline includes 7 different endings based on progression through the game.

Maken X is an original Atlus-developed Dreamcast title centered on a sentient weapon rather than a traditional hero. Its possession mechanic gives the game a distinct identity within the system’s action library.